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24-Way AMD Radeon vs. NVIDIA GeForce Linux Graphics Card Comparison

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  • 24-Way AMD Radeon vs. NVIDIA GeForce Linux Graphics Card Comparison

    Phoronix: 24-Way AMD Radeon vs. NVIDIA GeForce Linux Graphics Card Comparison

    After this weekend carrying out a 25-way open-source Linux graphics driver comparison featuring AMD Radeon, Intel HD Graphics, and NVIDIA GeForce hardware, the tables have now turned to look at nearly the same assortment of hardware but when using the high-performance, proprietary Linux graphics drivers. We've also upped the demanding OpenGL benchmarks used -- including the Source Engine -- as we see how the AMD and NVIDIA binary graphics drivers are doing to start 2014.

    http://www.phoronix.com/vr.php?view=19769

  • #2
    In terms of why some other Steam Linux games are not tested, read about running benchmarks on other new Linux games.
    In case you missed it.

    Comment


    • #3
      "please subscribe to Phoronix Premium or consider a PayPal tip, but at the very least please do not use AdBlock when viewing Phoronix"

      Michael,
      I would myself consider paypal but that have changed when from what I know they canceled Julian's A. account. On that note I would be willing to send some amount in Litecoin [LTC] and would welcome LTC account number listed on site or BTC for that matter

      Comment


      • #4
        I don't really care about AMD's closed source drivers at all. I would rather see AMD's Open Source drivers versus NVIDIA's Closed Source drivers. I found it funny that this didn't even use any of the same benchmarks used for the open source benchmark reviews.

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        • #5
          Originally posted by mmstick View Post
          I don't really care about AMD's closed source drivers at all. I would rather see AMD's Open Source drivers versus NVIDIA's Closed Source drivers. I found it funny that this didn't even use any of the same benchmarks used for the open source benchmark reviews.
          The closed-source drivers can handle Unigine Valley/Heaven and other more demanding tests where as the open-source ones can't (at least not without overriding environment variables and other non-default tweaks and likely rendering issues).
          Michael Larabel
          http://www.michaellarabel.com/

          Comment


          • #6
            Originally posted by phoronix View Post
            Phoronix: 24-Way AMD Radeon vs. NVIDIA GeForce Linux Graphics Card Comparison

            After this weekend carrying out a 25-way open-source Linux graphics driver comparison featuring AMD Radeon, Intel HD Graphics, and NVIDIA GeForce hardware, the tables have now turned to look at nearly the same assortment of hardware but when using the high-performance, proprietary Linux graphics drivers. We've also upped the demanding OpenGL benchmarks used -- including the Source Engine -- as we see how the AMD and NVIDIA binary graphics drivers are doing to start 2014.

            http://www.phoronix.com/vr.php?view=19769
            Captain Pig to a squad, captain Pig to a squad.
            We are flying over dimkos house. Please oink, so he has confirmation of our flying pig squadron flying, cause Michael just posted source game benchmark!!!!

            Michael Appreciated!
            Also, would be super mega awesome if similar confirmation was done on AMD rig, to see about how much Intel pwnes my beloved AMD.

            Comment


            • #7
              Originally posted by Michael View Post
              The closed-source drivers can handle Unigine Valley/Heaven and other more demanding tests where as the open-source ones can't (at least not without overriding environment variables and other non-default tweaks and likely rendering issues).
              There are no rendering issues. You just have to override the GLSL version, or wait for the GL3.3 support to be committed to master, which looks like it should be coming very soon now.

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              • #8
                Originally posted by Michael View Post
                The closed-source drivers can handle Unigine Valley/Heaven and other more demanding tests where as the open-source ones can't (at least not without overriding environment variables and other non-default tweaks and likely rendering issues).
                That doesn't mean you can't run some of the same benchmarks for both. Besides, Valley runs fine without rendering issues with just adding two export variables before launching it. Nonetheless, that wasn't the point of my comment.

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                • #9
                  @Michael don't you have the R290 anymore? It would be interesting to see if the performance is getting any better yet.

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                  • #10
                    Originally posted by Herem View Post
                    @Michael don't you have the R290 anymore? It would be interesting to see if the performance is getting any better yet.
                    Read the article why it wasn't tested...
                    Michael Larabel
                    http://www.michaellarabel.com/

                    Comment


                    • #11
                      Originally posted by Michael View Post
                      Read the article why it wasn't tested...
                      That'll teach me to read the article rather than scanning the results.

                      Comment


                      • #12
                        Michael, excuse me please if it was already answered, but why did you use tests with different settings?

                        What I mean is - virtually none of the results intersect with earlier 25-way opensource comparison, but both are done on near identical hardware.
                        The closest test you done was Xonotic, but opensource got tested on "high" topmost, where closed-source starts from "ultra".

                        The only thing I noticed is that opensource driver has much more concentrated fps distribution, where catalyst jumps everywhere between 40 and 500 fps, coming with less than middle (for example 140 fps) average. This is observed by comparing Xonotic high vs ultra sections of the articles.

                        Thanks!

                        Comment


                        • #13
                          I feel like things like _Min frame rate_ ie graph frame rate analysis, is also important. Avg fps doesn't show things like microstutter or other problems encountered with GPUs.

                          For instance on the PC, I get solid 60fps with RAGE but the game stutters like a bitch because it caches from the hard drive. Even the 64bit version of the game (I have 8GB of memory) yet people with SSD don't have this problem. I remember fallout games having a similar issue with anti-aliasing enabled as well. I think therefore it's important to include the frame rate graph showing min frame rate, max and medium.

                          Comment


                          • #14
                            Originally posted by b15hop View Post
                            i feel like things like _min frame rate_ ie graph frame rate analysis, is also important. Avg fps doesn't show things like microstutter or other problems encountered with gpus.

                            For instance on the pc, i get solid 60fps with rage but the game stutters like a bitch because it caches from the hard drive. Even the 64bit version of the game (i have 8gb of memory) yet people with ssd don't have this problem. I remember fallout games having a similar issue with anti-aliasing enabled as well. I think therefore it's important to include the frame rate graph showing min frame rate, max and medium.
                            box plots ftw!!!

                            Comment


                            • #15
                              Someone needs to write the PTS code, hint hint nudge nudge: http://phoronix.com/forums/showthrea...in-all-GL-apps

                              Otherwise the only frame times are from engines that report it, ie OA/quake derivatives.

                              Comment

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