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9-Card AMD Radeon Team Fortress 2 Linux Benchmarks

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  • 9-Card AMD Radeon Team Fortress 2 Linux Benchmarks

    Phoronix: 9-Card AMD Radeon Team Fortress 2 Linux Benchmarks

    On Friday I shared some updated 9-card NVIDIA GeForce Linux benchmarks of Valve's Team Fortress 2. Now for some Sunday viewing are Team Fortress 2 benchmarks from nine AMD Radeon graphics cards...

    http://www.phoronix.com/vr.php?view=MTUwOTU

  • #2
    for the recent Metro: Last Light test requests, the built-in benchmark mode that was present in the Windows version doesn't even seem to be available on Linux.


    oh no :/

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    • #3
      Interesting - I'm surprised AMD overall performed better than nvidia on these tests.

      I'm glad there's finally a benchmark for TF2 - not because I sincerely care about the results but because it will hopefully get people to stop whining after every damn GPU benchmark.

      Comment


      • #4
        Originally posted by schmidtbag View Post
        Interesting - I'm surprised AMD overall performed better than nvidia on these tests.

        I'm glad there's finally a benchmark for TF2 - not because I sincerely care about the results but because it will hopefully get people to stop whining after every damn GPU benchmark.
        yeah, because wanting to see benchmarks using something other that modified id tech engines and synthetic benchmarks is so unreasonable... doubly so for one of the most popular online games out there, completely crazy

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        • #5
          Although 63 fps on a HD5750 does looke nice, i'd be more interested in "minimum fps". I am using a HD5750, Athlon II X3, latest fglrx and performance is completely unstable and always has been for source-games. huge loading times, hicups all the time...

          Nice to see some benchmarks besides the usual OpenArena stuff.

          Comment


          • #6
            Originally posted by phoronix View Post
            On Friday I shared some updated 9-card NVIDIA GeForce Linux benchmarks of Valve's Team Fortress 2. Now for some Sunday viewing are Team Fortress 2 benchmarks from nine AMD Radeon graphics cards
            Huh... How did you "lock" the specific version of Team Fortress in place ?

            Note: I would be good if game maker and steam would come with a solution to keep a few older fixed version available, for benchmark-reproductibility version.
            Keep the data as 'delta' on the server to lower space usage.
            There's no even need to do the whole "LTS" route here. Just keep older version hanging around for benchmarking purpose.

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            • #7
              Originally posted by DrYak View Post
              Huh... How did you "lock" the specific version of Team Fortress in place ?

              Note: I would be good if game maker and steam would come with a solution to keep a few older fixed version available, for benchmark-reproductibility version.
              Keep the data as 'delta' on the server to lower space usage.
              There's no even need to do the whole "LTS" route here. Just keep older version hanging around for benchmarking purpose.
              There isn't a way to lock it besides running all the benchmarks at the same time and not firing up Steam in between. Right, the lack of being able to lock / retrive older versions is one of the reasons why I hate Steam for benchmarking.
              Michael Larabel
              http://www.michaellarabel.com/

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              • #8
                Originally posted by Michael View Post
                There isn't a way to lock it besides running all the benchmarks at the same time and not firing up Steam in between. Right, the lack of being able to lock / retrive older versions is one of the reasons why I hate Steam for benchmarking.
                Maybe it's not what I think it is but isn't there 'updates' settings in game properties? One of the options is 'Do not automatically update this game'.

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                • #9
                  Originally posted by tom.higgy View Post
                  Maybe it's not what I think it is but isn't there 'updates' settings in game properties? One of the options is 'Do not automatically update this game'.
                  Still doesn't do any good for when installing the game on another test system, when anyone else wants to go install the game to compare to my results, etc.
                  Michael Larabel
                  http://www.michaellarabel.com/

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                  • #10
                    Well you could backup your game on one computer via Steam -> Backup game. To replicate the same version on different machines it you could there Steam -> Restore Game and point to your backup version. I never investigated if it's possible to do that via cli commands for steam, if not maybe Valve can add it for you. It could be a way to lock the version. Granted, we would have no access to your locked version, but at least you could use always the same version and do comparisons.
                    To be honest, I don't care if you use the same version every time, I simply like to see such X-Card benchmarks (open vs. closed source drivers) from time to time

                    So: thank you very much Michael to do the benchmarks manually, you rock!

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                    • #11
                      Originally posted by DrYak View Post
                      Huh... How did you "lock" the specific version of Team Fortress in place ?

                      Note: I would be good if game maker and steam would come with a solution to keep a few older fixed version available, for benchmark-reproductibility version.
                      Keep the data as 'delta' on the server to lower space usage.
                      There's no even need to do the whole "LTS" route here. Just keep older version hanging around for benchmarking purpose.
                      This isnt going to change. You're asking valve to change steam into something that it shouldnt be.

                      Here is part of the problem, just my opinion of course, is that in order for Michael to get what he wants he'll need to distribute the tests through PTS much like how the OSS games are benched now. That isnt going to happen. He'll never get what he wants. Not unless he's willing to contact distributors and make deal with them.

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                      • #12
                        Originally posted by Michael View Post
                        Still doesn't do any good for when installing the game on another test system, when anyone else wants to go install the game to compare to my results, etc.
                        Michael this is not the real problem because as opposed to FOSS games there are no major changes between different versions. Don't you have contacts inside the Steam staff to ask if/when they plan to release a benchmark tool for metro last light like the windows one?
                        Another insteresting thing would be comparing graphic between DX11 and OpenGL. OpenGL doesn't seem at the same level of DX11, at least at first glance
                        ## VGA ##
                        AMD: X1950XTX, HD3870, HD5870
                        Intel: GMA45, HD3000 (Core i5 2500K)

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                        • #13
                          Originally posted by widardd View Post
                          Although 63 fps on a HD5750 does looke nice, i'd be more interested in "minimum fps". I am using a HD5750, Athlon II X3, latest fglrx and performance is completely unstable and always has been for source-games. huge loading times, hicups all the time...

                          Nice to see some benchmarks besides the usual OpenArena stuff.
                          I agree also about the loading times, but the games are working fine for me.
                          And I know Valve is working on the long loading times on Linux.

                          Besides LFD2, the games run good on my hardware.
                          HD5750 (1gig ram) AMD phenom II X4. 3.2ghz

                          I use the latest Catalyst beta drivers.

                          All Valve games do seem to suffer from some loading issue. It takes a bit before they run smooth.

                          openSUSE 12.3 64 bit, kde with almost every eye candy option disabled. and Cool and Quiet, turned off in the bios.
                          That last part, has to do with what Micheal found out, about the governor.
                          This bios solution comes from croteam, the guys who make serious sam 3.

                          That was months ago, but that article about the latest kernel being faster, reminded me about the governor.
                          The difference in SS3 was nice, but the beta driver supporting openGL4, gave performance like on windows.
                          Maybe even better but I am biased.
                          ( pc is dual boot, openSUSE openlGL vs W7 DirectX )

                          Why I am very interested in SS3 benchmarks.
                          The developers of the game have stated the game should run a little bit faster on Linux.
                          And told us, amd and nvidia were working on the drivers.

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                          • #14
                            Benchmarking Minecraft?

                            Now we just need a Minecraft benchmark as well, and the boys favorite games are covered

                            Also looking forward to an Intel graphics Team Fortress 2 benchmark.

                            BTW. Just upgraded to a premium account

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                            • #15
                              Originally posted by Gps4l View Post
                              And I know Valve is working on the long loading times on Linux.

                              All Valve games do seem to suffer from some loading issue. It takes a bit before they run smooth.
                              Do you know anything more about this? Because there is a loading issue in Expeditions: Conquistador as well, which results in multiple-minute loading times on Linux compared to nearly instantaneous loads on Windows. There is probably some function related to resource loading that works fast on Windows and slow on Linux...

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