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OpenCL 1.1 Specification Released

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  • #41
    The shader code is *only* post processing AFAIK, I don't think we decode on shaders in the proprietary stack today - it's either CPU (r600) or UVD (everything else).

    My recollection is that the code starts in a high level shader language (probably HLSL) but then is hand-tweeked in some places.

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    • #42
      Oh, ok. I misunderstood that as having the UVD interfaces be implemented in shaders for that card.

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      • #43
        I'm not 100% sure myself. All the interesting questions seem to come up on the weekends when I can't wander over and pick brains

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        • #44
          Originally posted by bridgman View Post
          Yeah, like that...

          ... although I have more hair.
          Yeah like this much, right?:

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          • #45
            That's more like it.

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            • #46
              Originally posted by bridgman View Post
              I'm not 100% sure myself. All the interesting questions seem to come up on the weekends when I can't wander over and pick brains
              amd should pay me for my assisting of bridgman. ;-)

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