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ati m 9600 (RV350) with fglrx: xv does not work with compiz

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  • ati m 9600 (RV350) with fglrx: xv does not work with compiz

    Hello all,

    Does any have some idea how to play video on fullscreen with fglrx driver and running compiz?
    I tried to find a solution with google and these settings should help but don't:
    Option "VideoOverlay" "on"
    Option "OpenGLOverlay" "on"

    another thread tell that but I know that it should work only for newer cards (>= R5xx)
    Option "TexturedVideo" "on"

    I tried also OpenGLOverlay off but it doesn't help either. I don't see anything at all, only dark-violet screen (even not fullscreened). In other case I see flicker.
    I also tried gl and gl2 but the system use to freeze in such case. I'm using the newest driver ati-drivers-8.593 and xorg-server-1.5.3-r6.
    Another issue which would be very helpful to solve is that I miss manual for fglrx. I know there are html pages in /usr/share/doc/ati-drivers-8.593/html/fglrx/ but they don't help at all. What I'm looking for is some manual for driver related Options in the Device section of xorg.conf. Something like "man radeon" which helps perfect in this way.

    Of course I also tried opensource driver but it doesn't work well. Only compiz works for me. Games are ver very slow (and FretsOnFire doesn't work at all) and thus not possible to play. I'm always getting "[driAllocateTexture:635] unable to allocate texture". I tried almost everything to get it to work properly (about 2 weeks of everyday's seeking on google and playing around with xorg.conf, lot of kernel settings, kernel versions, xorg server versions, ...)

    Please, any advice is welcome!

  • #2
    Option "VideoOverlay" "on"
    Option "OpenGLOverlay" "off"

    would be a working combination in theory.

    Comment


    • #3
      If you're running with VideoOverlay on then the video won't go through the compositor; the overlay hardware "floats" the video image in front of the framebuffer. You need to use TexturedVideo if you want the video to go through the compositor.

      TexturedVideo should work for any supported card; we only default it on for 5xx and up AFAIK because 5xx and up don't have the older video overlay hardware with a full-blown video processor in the block. One common option is TexturedVideo with Compiz set to Unredirect Fullscreen Windows.

      OpenGLOverlay is only for specific workstation apps which float a menu over a full-screen worksurface. Turn it off.

      Comment


      • #4
        Originally posted by bridgman View Post
        If you're running with VideoOverlay on then the video won't go through the compositor; the overlay hardware "floats" the video image in front of the framebuffer. You need to use TexturedVideo if you want the video to go through the compositor.

        TexturedVideo should work for any supported card; we only default it on for 5xx and up AFAIK because 5xx and up don't have the older video overlay hardware with a full-blown video processor in the block. One common option is TexturedVideo with Compiz set to Unredirect Fullscreen Windows.

        OpenGLOverlay is only for specific workstation apps which float a menu over a full-screen worksurface. Turn it off.
        Thanks for your reply

        With these options:
        Option "VideoOverlay" "on"
        Option "OpenGLOverlay" "off"

        ...I've got only dark-violet screened window as I wrote in the first post.

        As soon as I enable TexturedVideo and play video with running compiz my X crashes with SEGV signal and this error from dmesg:
        [ 1907.801977] [fglrx] It's not necessary to adjust system aperture on this ASIC
        [ 1909.555498] uhci_hcd 0000:00:1d.0: reserve dev 2 ep82-INT, period 8, phase 4, 118 us

        Enabling Unredirect Fullscreen Windows does not help at all.

        Comment


        • #5
          Which driver version are you using ? Can you pastebin an xorg log ?

          Comment


          • #6
            Of course I also tried with VideoOverlay off which is the same as with on. With gl and gl2 as the video output there is flicker so it's not composited.

            Comment


            • #7
              Originally posted by bridgman View Post
              Which driver version are you using ? Can you pastebin an xorg log ?
              I'm using 8.593 (9.3) and 2.6.28-gentoo-r5 kernel

              Xorg.0.log: http://pastebin.com/m6145717e

              Comment


              • #8
                Originally posted by luboss View Post
                Of course I also tried with VideoOverlay off which is the same as with on.
                Huh ? Are you missing an important word here ?

                Originally posted by luboss View Post
                With gl and gl2 as the video output there is flicker so it's not composited.
                With Cat 9.3 and later the GL output is composited and should be flicker-free.

                Comment


                • #9
                  Originally posted by bridgman
                  Which driver version are you using ? Can you pastebin an xorg log ?
                  I'm using 8.593 version.
                  Xorg.0.log: http://pastebin.com/m1903dae

                  Originally posted by bridgman View Post
                  Huh ? Are you missing an important word here ?
                  I mean that it does not matter if VideoOverlay is off or on if TexturedVideo is enabled.

                  Originally posted by bridgman View Post
                  With Cat 9.3 and later the GL output is composited and should be flicker-free.
                  I've got 9.3 and as I told gl2 flickers and stays in the center even if I'm rotating with the desktop cube.

                  Comment


                  • #10
                    Originally posted by bridgman
                    Which driver version are you using ? Can you pastebin an xorg log ?
                    I'm using 8.593 version.
                    Xorg.0.log: http://pastebin.com/m1903dae

                    Originally posted by bridgman View Post
                    Huh ? Are you missing an important word here ?
                    I mean that it does not matter if VideoOverlay is off or on if TexturedVideo is enabled.

                    Originally posted by bridgman View Post
                    With Cat 9.3 and later the GL output is composited and should be flicker-free.
                    I've got 9.3 and as I told gl2 flickers and stays in the center even if I'm rotating with the desktop cube.

                    Comment

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